Pre-launch · Speaking tutor for ages 5–12

An AI tutor that gets kids speaking English.

We're building a 1-on-1 English speaking tutor for children learning English as a second language. It's a real-time voice conversation, not a chat window: our AI teacher talks with your child and runs a real lesson on an interactive screen — picture cards, model sentences, and plenty of turns for your child to talk.

A voice lesson: just speak and tap — the demo runs in your browser.

The problem

Kids learn to speak by speaking. Most rarely get the chance.

Speaking improves with many turns, quick feedback, and another try. Today's options make that hard to get enough of.

Group classes leave little talk time

One teacher, many children: in a typical class each child gets only a few chances to speak, and shy kids often get fewer.

1-on-1 tutors are hard to access

Human tutors are wonderful, but they're expensive, hard to schedule, and hard to find for every family that wants one.

Chatbots aren't built for kids

A blank text box and long replies don't work for a six-year-old. Young learners need pictures, short turns, clear structure, and lots of encouragement.

Our approach

AI teacher + interactive courseware

Our AI teacher doesn't just chat. It runs a structured lesson on a screen it controls: it shows picture cards, models a sentence, opens the microphone when it's the child's turn, and responds to every answer or tap.

The goal is a lesson that feels like a patient human tutor — one where the child does most of the talking.

How our lessons differ from a typical chatbot
A typical chatbot Our lessons
A text box to type intoPicture cards, audio, and a microphone
Long replies to readShort teacher turns; the child talks most
Open-ended conversationFollows a lesson plan with clear goals
Waits for the user to leadLeads, encourages, and adapts the pace

How it works

A two-way lesson protocol

The AI teacher and the courseware talk in small, structured messages. The teacher drives the screen; everything the child does flows back to the teacher, who decides what happens next.

Diagram: the AI Teacher sends downlink commands to the Interactive Courseware, which shows cards, audio and prompts to the Student. The Student's voice and taps go back to the courseware, which sends them to the AI Teacher as uplink events.
AI reasoning layer

AI Teacher

Follows the lesson plan, reads each student event, and decides the next teaching move.

The lesson screen

Interactive Courseware

Picture cards, model audio, hints, the microphone, and stars — all driven by the teacher's commands.

Ages 5–12

Student

Speaks, taps a card, or asks to hear it again. Every action goes back as a structured event.

One question, message by message

A simplified look at a single question in a weather lesson. The screen never decides what to teach, and the teacher never has to guess what the child did.

  • ⬇ Downlink
    Teacher → courseware. Commands like show_cards, highlight_card, play_model, open_mic, show_hint, award_star, next_activity.
  • ⬆ Uplink
    Student → teacher. Events like speech_result, card_tapped, request_repeat.

Messages are illustrative and simplified. Our protocol is still evolving.

  1. ⬇ Downlink
    {"cmd":"show_cards","cards":["sunny","rainy","snowy"]}

    Teacher: “What's the weather like today?”

  2. ⬆ Uplink
    {"event":"card_tapped","card":"rainy"}

    Child taps the rainy card.

  3. ⬇ Downlink
    {"cmd":"highlight_card","card":"rainy"} {"cmd":"play_model","text":"It's rainy."} {"cmd":"open_mic"}

    Teacher: “Yes! Listen: It's rainy. Now you say it.”

  4. ⬆ Uplink
    {"event":"speech_result","transcript":"it rainy"}

    Child: “It rainy.”

  5. ⬇ Downlink
    {"cmd":"show_hint","text":"It's …"} {"cmd":"open_mic"}

    Teacher: “So close! It's rainy. Try once more.”

  6. ⬆ Uplink
    {"event":"speech_result","transcript":"it's rainy"}

    Child: “It's rainy!”

  7. ⬇ Downlink
    {"cmd":"award_star"} {"cmd":"next_activity"}

    Teacher: “Great speaking! Here's a star. Let's look at the next picture.”

What we're building

Designed for how young children learn to speak

Here's what we're building into the product. We're pre-launch, so each item is labeled with where it stands today.

Building now

Speaking-first lessons

Short questions, quick turns, and many chances to try again, so the child — not the teacher — does most of the talking.

Building now

Courseware the teacher controls

Picture cards, highlights, model audio, and the microphone respond to the teacher's commands, keeping each lesson visual and on track.

Building now

Kid-friendly feedback

Warm, specific encouragement in simple words. A mistake gets a clear model to copy and another try — never a red X.

Building now

Adaptive pacing

Stuck? The teacher slows down, gives a hint, or offers a choice. Flying? It moves on to something more challenging.

Early development

Pronunciation practice

Listen-and-repeat practice with clear models of sounds, words, and sentences, plus gentle tips on what to try next.

Roadmap

Progress for parents

Simple summaries of what your child practiced and how they're growing, with parents in control of their child's data.

Technology

An AI reasoning layer behind every lesson

Behind our AI teacher is a reasoning layer — the part that decides what to do next in the lesson. The teaching ability comes from large language models such as Claude or GPT; our lesson protocol and interactive courseware turn that ability into a structured, kid-friendly lesson.

Every spoken turn runs through a real-time voice pipeline: speech recognition (ASR) → AI reasoning → text-to-speech (TTS). The child talks, the AI teacher decides, and the teacher answers out loud while driving the courseware.

  1. Follow the lesson planStay on the lesson's goals, vocabulary, and sequence.
  2. Decide the next teaching movePraise, model, hint, repeat, or move on — after every answer.
  3. Speak at the child's levelGenerate short, warm, age-appropriate language and feedback.
  4. Drive the coursewareEmit screen commands as structured tool calls.

Whichever model runs underneath, the job is the same: follow the plan carefully, use the courseware tools precisely, and stay patient and consistent, turn after turn.

Claude is a trademark of Anthropic and GPT is a trademark of OpenAI. Hyperlink Dynamics is an independent company and is not affiliated with either.

Every turn of a lesson

In

  • 📘 Lesson plan & goals
  • 🧭 Where we are in the lesson
  • 🙋 The child's latest event
AI reasoning layer An LLM such as Claude or GPT

Out

  • 💬 What to say next
  • 🧩 Courseware commands as tool calls
{"cmd":"highlight_card","card":"rainy"}

Safety & privacy

Built for kids. Parents stay in control.

These are the commitments we're designing the product around from day one.

Designed with COPPA in mind

We're building around the U.S. Children's Online Privacy Protection Act, including verifiable parental consent before a child uses the product.

No ads

No advertising in lessons or anywhere in the product. A child's attention belongs to learning.

We don't sell data

We don't sell personal information about children or their families.

Minimal data collection

We aim to collect only what's needed to run lessons and show progress, and to keep it no longer than necessary.

Parents in control

Parents will be able to see what's stored about their child and have it deleted.

Age-appropriate by design

An encouraging tone, simple language, and content kept within the lesson. It's a teacher, not an open-ended chatbot.

These are design commitments for the product we're building. For how this website and the demo handle data today, read our privacy notice.

Try a 3-minute interactive lesson

Have a short voice conversation with the AI teacher: listen, look at the picture cards, and answer out loud. Best in Chrome or Edge with a microphone and speakers on.

  • 🎧 Listen
  • 🎙️ Speak
  • 👆 Tap
Start the demo Runs in your browser. No sign-up.

Contact

We'd love to hear from you

We're an early-stage startup based in the US, building the product and piloting lesson design. If you're a parent, teacher, school, or researcher interested in speaking practice for young learners — or you simply have feedback — get in touch.

tony.xu@hyperlinkdynamics.com

Where we are

  • Now

    Building the AI teacher and interactive courseware, and piloting lesson design.

  • Next

    More lessons for ages 5–12 and early pronunciation practice.

  • Later

    Progress summaries for parents and lessons for teens.